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Grade 1 Science Nevada standards Standards

28 standards - Nevada Nevada standards

These are the official Grade 1 Science Nevada Nevada standards — the exact codes and student expectations grade 1 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, Nevada standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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1.AP.PD.1

Describe the iterative process of program development (including terminology, steps taken, and the logic of choices).

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1.AP.V.1

Model the way programs store and manipulate data by using numbers or other symbols to represent information.

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1.CS.D.1

Select and operate appropriate device and software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.

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1.DA.S.1

Recognize that a variety of data (e.g., music, video, images, text) can be stored in and retrieved from a computing device.

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1.IC.SI.1

Work respectfully and responsibly with others online.

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1.NI.C.1

Explain why we keep personal information (e.g., name, location, phone number, home address) private.

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1-ESS1

Earth's Place in the Universe

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1-LS1

From Molecules to Organisms: Structures and Processes

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS3

Heredity: Inheritance and Variation of Traits

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1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1-PS4

Waves and their Applications in Technologies for Information Transfer

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1-PS4-2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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1-PS4-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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K-2-ETS1

Engineering Design

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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