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Grade 1 Technology Applications Nevada Standards

76 standards - Nevada standards

These are the official Grade 1 Technology Applications Nevada standards — the exact codes and student expectations grade 1 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Transfer current knowledge to learning of new technologies.

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Troubleshoot systems and applications.

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Select and use applications effectively and productively.

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Understand and use technology systems.

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Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.

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Exhibit leadership for digital citizenship.

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Demonstrate personal responsibility for lifelong learning.

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Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

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Advocate and practice safe, legal, and responsible use of information and technology.

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Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

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Use multiple processes and diverse perspectives to explore alternative solutions.

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Collect and analyze data to identify solutions and/or make informed decisions.

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Plan and manage activities to develop a solution or complete a project.

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Identify and define authentic problems and significant questions for investigation.

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Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

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Process data and report results.

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Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

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Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

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Plan strategies to guide inquiry.

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Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.

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Contribute to project teams to produce original works or solve problems.

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Develop cultural understanding and global awareness by engaging with learners of other cultures.

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Communicate information and ideas effectively to multiple audiences using a variety of media and formats.

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Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

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Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

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Identify trends and forecast possibilities.

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Use models and simulations to explore complex systems and issues.

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Create original works as a means of personal or group expression.

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Apply existing knowledge to generate new ideas, products or processes.

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Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

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1.A.2.1

Use digital tools to brainstorm and organize new ideas.

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1.B.2.1

Create an original work using a variety of digital tools as a means of personal or group expression.

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1.C.2.1

Use digital models and simulations with teacher assistance.

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1.D.2.1

Identify patterns and predict possibilities with classroom data using digital tools.

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2.A.2.1

Work in classroom groups to create and publish digital products.

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2.B.2.1

Communicate information and ideas to peers and parents using digital text and illustrations.

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2.C.2.1

Use digital resources to learn about places, people, celebrations, and maps.

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2.D.2.1

Work in a team to solve problems using digital tools.

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3.A.2.1

Determine steps to answer a question using digital tools.

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3.B.2.1

Identify and organize keywords and use multiple sources used to answer an essential question.

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3.C.2.1

Recognize that different information sources and digital tools are appropriate for different tasks.

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3.D.2.1

Collect and display data using a variety of technology resources and report results.

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4.A.2.1

Investigate an authentic problem using digital resources.

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4.B.2.1

Use a digital planning tool.

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4.C.2.1

Use data to answer an authentic problem using digital tools.

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4.D.2.1

Explore alternative solutions to and diverse perspectives on authentic problems using digital tools.

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5.A.2.1

List classroom rules of safe technology use.

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5.A.2.2

List potential dangers in digital environments and how to report potentially unsafe situations.

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5.B.2.1

Use technologies in learning activities.

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5.C.2.1

Describe how technology can enhance learning.

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5.D.2.1

Describe the meaning and responsibilities of digital citizenship.

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6.A.2.1

List examples of technology tools.

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6.A.2.2

Use proper beginning keyboarding techniques.

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6.B.2.1

Navigate age-appropriate software.

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6.C.2.1

Demonstrate proper care of equipment.

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6.D.2.1

Use routine procedures in classroom technology tools.

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Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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1.CC.A.1

With teacher guidance, choose different tools for creating something new or for communicating with others.

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1.CC.B.1

With teacher guidance, create an original work using a variety of digital tools as a means of personal or group expression.

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1.CT.A.1

With teacher guidance, use data to answer an authentic problem using digital tools.

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1.CT.B.1

With teacher guidance, identify patterns and predict possibilities with classroom data using digital tools.

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1.CT.C.1

With teacher guidance, identify and describe simple hardware and software problems (e.g., headphones, keyboard, and/or mouse not plugged into the port, volume too soft/loud).

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1.DC.C.1

Articulate what is allowed and what is not allowed at school when using technology.

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1.EL.B.1

With teacher guidance, create a non-digital personal learning network of peers who can provide support.

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1.EL.D.1

Locate and use letter, number, punctuation, and use of special function keys (e.g. shift, backspace, delete).

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1.GC.A.1

With teacher guidance, use digital tools to work with friends and with people outside their neighborhood, city, and beyond

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1.ID.C.1

Use a design process to develop ideas or creations, and they test their design and redesign if necessary.

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1.ID.D.1

Demonstrate perseverance when working to complete a challenging task.

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1.KC.A.1

Collaborate with others using digital resources to learn about high interest topics.

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1.NI.C.1*

* Refer to Nevada Academic Content Standards for Computer Science – 1.NI.C.1: Explain why we keep personal information (e.g., name, location, phone number, home address) private.

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