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Grade 2 Technology Applications Nevada Standards

76 standards - Nevada standards

These are the official Grade 2 Technology Applications Nevada standards — the exact codes and student expectations grade 2 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.A.2.1

Use digital tools to brainstorm and organize new ideas.

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1.B.2.1

Create an original work using a variety of digital tools as a means of personal or group expression.

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1.C.2.1

Use digital models and simulations with teacher assistance.

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1.D.2.1

Identify patterns and predict possibilities with classroom data using digital tools.

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2.A.2.1

Work in classroom groups to create and publish digital products.

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2.B.2.1

Communicate information and ideas to peers and parents using digital text and illustrations.

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2.C.2.1

Use digital resources to learn about places, people, celebrations, and maps.

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2.D.2.1

Work in a team to solve problems using digital tools.

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3.A.2.1

Determine steps to answer a question using digital tools.

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3.B.2.1

Identify and organize keywords and use multiple sources used to answer an essential question.

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3.C.2.1

Recognize that different information sources and digital tools are appropriate for different tasks.

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3.D.2.1

Collect and display data using a variety of technology resources and report results.

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4.A.2.1

Investigate an authentic problem using digital resources.

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4.B.2.1

Use a digital planning tool.

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4.C.2.1

Use data to answer an authentic problem using digital tools.

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4.D.2.1

Explore alternative solutions to and diverse perspectives on authentic problems using digital tools.

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5.A.2.1

List classroom rules of safe technology use.

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5.A.2.2

List potential dangers in digital environments and how to report potentially unsafe situations.

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5.B.2.1

Use technologies in learning activities.

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5.C.2.1

Describe how technology can enhance learning.

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5.D.2.1

Describe the meaning and responsibilities of digital citizenship.

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6.A.2.1

List examples of technology tools.

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6.A.2.2

Use proper beginning keyboarding techniques.

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6.B.2.1

Navigate age-appropriate software.

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6.C.2.1

Demonstrate proper care of equipment.

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6.D.2.1

Use routine procedures in classroom technology tools.

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N-13T4H

Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

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N-1457I

Plan strategies to guide inquiry.

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N-1958K

Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

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N-1B1V8

Use multiple processes and diverse perspectives to explore alternative solutions.

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N-1BHO1

Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

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N-1C2QX

Demonstrate personal responsibility for lifelong learning.

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N-1DJJ8

Collect and analyze data to identify solutions and/or make informed decisions.

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N-1EK4F

Communicate information and ideas effectively to multiple audiences using a variety of media and formats.

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N-1IAZ1

Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

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N-1IXX3

Plan and manage activities to develop a solution or complete a project.

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N-1QRLG

Select and use applications effectively and productively.

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N-1RLPO

Advocate and practice safe, legal, and responsible use of information and technology.

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N-1YHDB

Exhibit leadership for digital citizenship.

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N-5O944

Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

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N-ACGU0

Create original works as a means of personal or group expression.

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N-AKLHI

Process data and report results.

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N-EKTNH

Identify and define authentic problems and significant questions for investigation.

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N-F1MAZ

Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.

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N-FZWIJ

Apply existing knowledge to generate new ideas, products or processes.

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N-NCUKX

Transfer current knowledge to learning of new technologies.

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N-NOO6S

Contribute to project teams to produce original works or solve problems.

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N-P0KHF

Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

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N-PISME

Understand and use technology systems.

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N-PW3YJ

Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.

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N-Q4DE0

Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

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N-R60MO

Identify trends and forecast possibilities.

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N-RDHDC

Troubleshoot systems and applications.

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N-TNRS1

Use models and simulations to explore complex systems and issues.

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N-U74J3

Develop cultural understanding and global awareness by engaging with learners of other cultures.

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N-ZWRR1

Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

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2.CC.C.1

With teacher guidance, communicate information and ideas to an intended audience using digital text, images, and audio.

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2.CT.B.1

Identify patterns and predict possibilities with classroom data using digital tools.

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2.DC.C.1

Make responsible decisions – grounded in knowledge of digital safety and security best practices.

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2.EL.A.1

With teacher guidance, utilize digital and non-digital planning tools.

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2.EL.D.1

Master location and use of special function keys (e.g., shift, backspace, delete)

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2.EL.D.2

Demonstrate the use of drag and drop, copy, paste, undo, and editing and correction techniques.

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2.GC.B.1

With teacher guidance, use technology to communicate with others and to look at problems from different perspectives.

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2.GC.C.1

With teacher guidance, take on different team roles and use age-appropriate technologies to complete projects.

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2.GC.D.1

With teacher guidance, use age-appropriate technologies to work together to understand problems and suggest solutions.

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2.ID.B.1

Plan and manage projects using a digital and/or non-digital planning tool.

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2.KC.A.1

Identify and organize keywords and use multiple sources used to answer an essential question.

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2.KC.D.1

Use digital models and simulations to explore complex systems and issues.

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2.NI.C.1*

* Refer to Nevada Academic Content Standards for Computer Science – 2.NI.C.1: Explain what passwords are and why we use them; use strong passwords to protect devices and information from unauthorized access.

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N-14Q06

Creative Communicator

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N-1DK9G

Global Collaborator

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N-1RMSI

Innovative Designer

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N-4AFMQ

Digital Citizen

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N-LAY92

Knowledge Constructor

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N-TS6JF

Empowered Learner

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N-WQVHP

Computational Thinker

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