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Grade 3 Technology Applications Nevada Standards

82 standards - Nevada standards

These are the official Grade 3 Technology Applications Nevada standards — the exact codes and student expectations grade 3 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Transfer current knowledge to learning of new technologies.

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Troubleshoot systems and applications.

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Select and use applications effectively and productively.

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Understand and use technology systems.

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Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.

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Exhibit leadership for digital citizenship.

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Demonstrate personal responsibility for lifelong learning.

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Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

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Advocate and practice safe, legal, and responsible use of information and technology.

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Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

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Use multiple processes and diverse perspectives to explore alternative solutions.

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Collect and analyze data to identify solutions and/or make informed decisions.

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Plan and manage activities to develop a solution or complete a project.

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Identify and define authentic problems and significant questions for investigation.

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Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

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Process data and report results.

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Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

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Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

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Plan strategies to guide inquiry.

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Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.

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Contribute to project teams to produce original works or solve problems.

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Develop cultural understanding and global awareness by engaging with learners of other cultures.

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Communicate information and ideas effectively to multiple audiences using a variety of media and formats.

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Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

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Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

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Identify trends and forecast possibilities.

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Use models and simulations to explore complex systems and issues.

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Create original works as a means of personal or group expression.

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Apply existing knowledge to generate new ideas, products or processes.

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Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

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1.A.5.1

Process new ideas based on existing knowledge to brainstorm solutions to an authentic problem using digital tools.

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1.B.5.1

Create an original, digital work as a form of personal or group expression with minimal teacher support.

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1.C.5.1

Use digital models and simulations to explore complex systems and issues.

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1.D.5.1

Identify and represent trends and make predictions using classroom data.

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2.A.5.1

Collaborate to create and publish digital products to share beyond the classroom.

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2.B.5.1

Communicate information and ideas using digital text, images, and sound.

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2.B.5.2

Describe appropriate media and formats for specific audiences.

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2.C.5.1

Use digital resources to research about places, people, and world cultures.

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2.D.5.1

Contribute to a group production of an original digital work.

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2.D.5.2

Describe a variety of ways to interact and contribute to a digital product.

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3.A.5.1

Use digital tools to plan a timeline and track progress for a research project.

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3.B.5.1

Use keywords to search, organize, locate, and synthesize information in multiple sources to create an original product.

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3.B.5.2

Explain the importance of using more than one source and recognize possible bias in digital resources.

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3.C.5.1

Discern between facts and opinions in digital content.

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3.C.5.2

Select and use a digital tool appropriate to a task.

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3.D.5.1

Collect, organize, analyze and manipulate data using digital tools and report results in a format appropriate to the task.

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4.A.5.1

Create essential questions to guide investigation of an authentic problem using digital resources.

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4.B.5.1

Plan and manage projects using a digital planning tool.

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4.C.5.1

Propose a solution to an authentic problem using collected data and digital tools.

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4.D.5.1

Explore alternative solutions to and diverse perspectives on authentic problems and propose a solution using digital tools.

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5.A.5.1

Describe codes of conduct for using technology at school and the consequences for breaking those rules.

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5.A.5.2

Describe unacceptable and unsafe behaviors in digital environments such as cyber-bullying, divulging personal information, and plagiarism.

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5.B.5.1

Use technology resources for problem solving, self-directed learning, collaboration, and extended learning activities.

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5.C.5.1

Describe the need for life-long learning in a dynamic, global world.

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5.D.5.1

Explain the concepts of digital etiquette, access, and literacy and the personal and societal responsibilities attached to each.

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6.A.5.1

Give examples of technology systems.

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6.A.5.2

Demonstrate appropriate keyboarding skills.

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6.B.5.1

Select appropriate digital tools for learning activities.

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6.C.5.1

Analyze and apply given strategies for solving routine hardware and software problems.

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6.D.5.1

Generalize routine procedures across a variety of technologies.

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Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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3.CC.A.1

Describe appropriate media and formats for specific audiences.

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3.CT.C.1

Work in a team to solve problems using digital tools.

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3.CT.C.2

With teacher guidance, identify and describe the cause of hardware (e.g., wiring), connectivity (e.g., no internet connection), and software (e.g., frozen screen) problems.

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3.DC.A.1

Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

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3.DC.B.1

Describe codes of conduct for using technology at school and the consequences for breaking those rules.

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3.EL.A.1

Independently utilize digital and non-digital planning tools.

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3.EL.D.1

Demonstrate appropriate touch (blind) typing with speed and accuracy.

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3.GC.A.1

Explore alternative solutions to and diverse perspectives on authentic problems and propose a solution using digital tools.

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3.GC.D.1

Work with others using collaborative technologies to explore local and global issues.

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3.IC.SLE.1*

* Refer to Nevada Academic Content Standards for Computer Science – 3.IC.SLE1: Identify safe and unsafe examples of online communications.

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3.ID.A.1

Explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem, or create innovative products that are shared with others.

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3.ID.B.1

Describe a variety of ways to interact and contribute to a digital product.

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3.KC.B.1

With teacher guidance, become familiar with age-appropriate criteria for evaluating digital content.

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3.KC.C.1

Organize information and make meaningful connections between resources.

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3.KC.D.1

Create essential questions to guide investigation of a real-world problem using digital resources.

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