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Grade 3 Technology Applications Nevada Standards

82 standards - Nevada standards

These are the official Grade 3 Technology Applications Nevada standards — the exact codes and student expectations grade 3 teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.A.5.1

Process new ideas based on existing knowledge to brainstorm solutions to an authentic problem using digital tools.

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1.B.5.1

Create an original, digital work as a form of personal or group expression with minimal teacher support.

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1.C.5.1

Use digital models and simulations to explore complex systems and issues.

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1.D.5.1

Identify and represent trends and make predictions using classroom data.

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2.A.5.1

Collaborate to create and publish digital products to share beyond the classroom.

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2.B.5.1

Communicate information and ideas using digital text, images, and sound.

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2.B.5.2

Describe appropriate media and formats for specific audiences.

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2.C.5.1

Use digital resources to research about places, people, and world cultures.

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2.D.5.1

Contribute to a group production of an original digital work.

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2.D.5.2

Describe a variety of ways to interact and contribute to a digital product.

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3.A.5.1

Use digital tools to plan a timeline and track progress for a research project.

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3.B.5.1

Use keywords to search, organize, locate, and synthesize information in multiple sources to create an original product.

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3.B.5.2

Explain the importance of using more than one source and recognize possible bias in digital resources.

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3.C.5.1

Discern between facts and opinions in digital content.

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3.C.5.2

Select and use a digital tool appropriate to a task.

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3.D.5.1

Collect, organize, analyze and manipulate data using digital tools and report results in a format appropriate to the task.

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4.A.5.1

Create essential questions to guide investigation of an authentic problem using digital resources.

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4.B.5.1

Plan and manage projects using a digital planning tool.

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4.C.5.1

Propose a solution to an authentic problem using collected data and digital tools.

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4.D.5.1

Explore alternative solutions to and diverse perspectives on authentic problems and propose a solution using digital tools.

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5.A.5.1

Describe codes of conduct for using technology at school and the consequences for breaking those rules.

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5.A.5.2

Describe unacceptable and unsafe behaviors in digital environments such as cyber-bullying, divulging personal information, and plagiarism.

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5.B.5.1

Use technology resources for problem solving, self-directed learning, collaboration, and extended learning activities.

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5.C.5.1

Describe the need for life-long learning in a dynamic, global world.

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5.D.5.1

Explain the concepts of digital etiquette, access, and literacy and the personal and societal responsibilities attached to each.

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6.A.5.1

Give examples of technology systems.

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6.A.5.2

Demonstrate appropriate keyboarding skills.

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6.B.5.1

Select appropriate digital tools for learning activities.

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6.C.5.1

Analyze and apply given strategies for solving routine hardware and software problems.

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6.D.5.1

Generalize routine procedures across a variety of technologies.

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N-11EOF

Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

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N-13AGS

Use multiple processes and diverse perspectives to explore alternative solutions.

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N-13DVX

Transfer current knowledge to learning of new technologies.

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N-13JRH

Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.

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N-16OAQ

Contribute to project teams to produce original works or solve problems.

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N-16VF4

Identify and define authentic problems and significant questions for investigation.

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N-17N19

Process data and report results.

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N-186JB

Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

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N-1HDR4

Demonstrate personal responsibility for lifelong learning.

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N-1J9PW

Use models and simulations to explore complex systems and issues.

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N-1KZFJ

Troubleshoot systems and applications.

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N-1OQ9I

Advocate and practice safe, legal, and responsible use of information and technology.

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N-3GNC8

Collect and analyze data to identify solutions and/or make informed decisions.

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N-47VU3

Select and use applications effectively and productively.

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N-8YQCB

Communicate information and ideas effectively to multiple audiences using a variety of media and formats.

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N-EP1FN

Plan strategies to guide inquiry.

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N-EXIN8

Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

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N-FEGEF

Exhibit leadership for digital citizenship.

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N-IGOZ2

Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

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N-IPMYW

Develop cultural understanding and global awareness by engaging with learners of other cultures.

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N-L3TAR

Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

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N-LKULU

Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

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N-MLV2T

Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

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N-OGNJN

Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.

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N-OOYFD

Identify trends and forecast possibilities.

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N-OQWSM

Create original works as a means of personal or group expression.

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N-Q0JV7

Plan and manage activities to develop a solution or complete a project.

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N-R4HDF

Apply existing knowledge to generate new ideas, products or processes.

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N-T4I7T

Understand and use technology systems.

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N-TAP79

Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

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3.CC.A.1

Describe appropriate media and formats for specific audiences.

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3.CT.C.1

Work in a team to solve problems using digital tools.

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3.CT.C.2

With teacher guidance, identify and describe the cause of hardware (e.g., wiring), connectivity (e.g., no internet connection), and software (e.g., frozen screen) problems.

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3.DC.A.1

Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

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3.DC.B.1

Describe codes of conduct for using technology at school and the consequences for breaking those rules.

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3.EL.A.1

Independently utilize digital and non-digital planning tools.

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3.EL.D.1

Demonstrate appropriate touch (blind) typing with speed and accuracy.

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3.GC.A.1

Explore alternative solutions to and diverse perspectives on authentic problems and propose a solution using digital tools.

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3.GC.D.1

Work with others using collaborative technologies to explore local and global issues.

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3.IC.SLE.1*

* Refer to Nevada Academic Content Standards for Computer Science – 3.IC.SLE1: Identify safe and unsafe examples of online communications.

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3.ID.A.1

Explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem, or create innovative products that are shared with others.

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3.ID.B.1

Describe a variety of ways to interact and contribute to a digital product.

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3.KC.B.1

With teacher guidance, become familiar with age-appropriate criteria for evaluating digital content.

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3.KC.C.1

Organize information and make meaningful connections between resources.

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3.KC.D.1

Create essential questions to guide investigation of a real-world problem using digital resources.

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N-12KJ3

Global Collaborator

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N-1H412

Digital Citizen

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N-1PMD5

Creative Communicator

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N-4QI07

Empowered Learner

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N-HNC5L

Computational Thinker

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N-MZVC5

Knowledge Constructor

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N-QSKTS

Innovative Designer

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