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High School Technology Applications Nevada Standards

100 standards - Nevada standards

These are the official High School Technology Applications Nevada standards — the exact codes and student expectations high school teachers are required to teach and Nevada state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Grades 9, 10, 11, 12

Transfer current knowledge to learning of new technologies.

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Troubleshoot systems and applications.

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Select and use applications effectively and productively.

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Understand and use technology systems.

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Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.

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Exhibit leadership for digital citizenship.

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Demonstrate personal responsibility for lifelong learning.

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Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

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Advocate and practice safe, legal, and responsible use of information and technology.

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Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

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Use multiple processes and diverse perspectives to explore alternative solutions.

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Collect and analyze data to identify solutions and/or make informed decisions.

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Plan and manage activities to develop a solution or complete a project.

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Identify and define authentic problems and significant questions for investigation.

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Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

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Process data and report results.

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Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

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Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

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Plan strategies to guide inquiry.

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Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.

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Contribute to project teams to produce original works or solve problems.

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Develop cultural understanding and global awareness by engaging with learners of other cultures.

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Communicate information and ideas effectively to multiple audiences using a variety of media and formats.

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Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

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Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

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Identify trends and forecast possibilities.

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Use models and simulations to explore complex systems and issues.

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Create original works as a means of personal or group expression.

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Apply existing knowledge to generate new ideas, products or processes.

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Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

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1.A.12.1

Apply new and existing knowledge to independently, or in collaboration with others, generate new ideas, products, or processes with digital tools.

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1.B.12.1

Create an original work using digital tools, including planning, research, editing, and production.

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1.C.12.1

Develop digital models or simulations to answer questions or to solve problems.

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1.D.12.1

Use technology to research, conduct, and report experimental data, to determine trends and possibilities using evidence to justify their predictions.

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2.A.12.1

Collaborate electronically with peers, experts and others to create and publish digital products for authentic audiences.

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2.B.12.1

Create digital text, images, sound, and video for use in communication.

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2.B.12.2

Critique appropriateness of digital formats for audiences and purposes.

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2.C.12.1

Interact electronically with culturally diverse groups for specific purposes.

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2.D.12.1

Contribute electronically to a group project that identifies a problem, presents solutions, and evaluates the solutions.

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2.D.12.2

Justify method of electronically interacting for a specific goal or purpose.

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3.A.12.1

Use digital tools to plan, organize, and critique research-based inquiry.

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3.A.12.2

Use digital tools to plan a complex timeline, track progress, cite sources, and organize information for a research project.

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3.B.12.1

Use advanced search techniques to locate, access, synthesize, and evaluate information in multiple sources to create an original product for an authentic audience.

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3.B.12.2

Use digital tools to organize and compare information with main ideas and supporting documentation.

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3.C.12.1

Use digital resources to assemble and evaluate facts, opinions, and points of view appropriate to the task.

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3.C.12.2

Evaluate peers' use of resources appropriate to a task.

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3.D.12.1

Use multiple digital tools to analyze data and critique theories and hypotheses.

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3.D.12.2

Evaluate and justify the formats for reporting results to a variety of audiences.

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4.A.12.1

Identify a complex issue, develop a systematic plan of investigation, and present innovative solutions.

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4.B.12.1

Analyze the capabilities and limitations of several different digital planning tools for developing solutions or for completing a project.

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4.C.12.1

Select and apply digital tools to collect, organize and analyze data to evaluate theories or test hypotheses.

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4.D.12.1

Use multiple processes and consider diverse perspectives to derive original solutions to authentic problems using digital resources and assess their potential to address social, lifelong learning, and career needs.

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5.A.12.1

Articulate the concepts and issues revolving around intellectual and digital property rights.

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5.A.12.2

Compare the similarities and differences between acceptable use of technology resources in school and work environments.

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5.B.12.1

Extrapolate how technology will impact collaboration, learning, and productivity of post-secondary life and career.

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5.C.12.1

Analyze the capabilities and limitations of current and emerging technologies and assess their potential to address personal, social, lifelong learning, and career needs.

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5.D.12.1

Model digital citizenship while leading a group of peers through a collaborative project using current and emerging technologies.

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6.A.12.1

Describe the components of technology systems and how they interact.

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6.B.12.1

Critique the selection of digital tools, based on efficiency and effectiveness.

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6.C.12.1

Analyze and troubleshoot common hardware and software issues to optimize learning and productivity

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6.D.12.1

Analyze the capabilities and limitations of current and emerging technologies based on their potential to address personal learning and career needs, as well as societal issues.

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Integrated Technology: Grades 9-12

Global Collaborator

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Creative Communicator

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Computational Thinker

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Innovative Designer

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Knowledge Constructor

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Digital Citizen

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Empowered Learner

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9-12.CC.A.1

Use digital learning tools and resources to identify communication needs considering goals, audience, content, access to tools or devices, and timing of communication, to involve teams in diverse locales for effective communication.

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9-12.CC.B.1

Create an original work using multiple digital tools, including planning, research, editing, and production.

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9-12.CC.C.1

Create digital graphic visualizations, data driven models, and simulations to succinctly communicate complex ideas and problems; justify methods and tools used.

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9-12.CC.D.1

Publish or present content designed for specific audiences using online meeting tools to asynchronous and synchronous audiences.

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9-12.CT.A.1

Define complex issues, create a plan, and select appropriate technology-assisted methods such as data analysis, abstract models, and algorithmic thinking in exploring and finding solutions.

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9-12.CT.B.1

Evaluate created or given data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

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9-12.CT.B.2

Evaluate and justify the formats for reporting results to a variety of audiences.

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9-12.CT.C.1

Collaborate to break problems into component parts, identify key pieces, and use that information to problem-solve.

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9-12.CT.C.2

Use 3D design tools to create prototypes, models, and simulations to demonstrate solutions and ideas.

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9-12.CT.D.1

Collaborate to develop an automated process by using algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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9-12.DC.A.1

Analyze their digital identities and reputations within school policy to consider social media's impact on society, including demonstrating an understanding of how digital actions may have positive or negative implications for their future.

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9-12.DC.B.1

Demonstrate and advocate for positive, safe, legal, and ethical habits when using technology and when interacting with others online.

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9-12.DC.B.2

Distinguish potential dangers while online (e.g., malicious actors, phishing, impersonation) to prevent, detect, and combat cybersecurity threats while practicing safe and secure techniques, tactics, and practices recognizing cybersecurity is everyone's responsibility.

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9-12.DC.C.1

Advocate and demonstrate a respect for intellectual property with both print and digital media—including copyright, permission and fair use—by creating a variety of media products that include appropriate citation and attribution elements.

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9-12.DC.D.1

Demonstrate an understanding of what personal data is and how to keep it private and secure, including the awareness of terms such as encryption, HTTPS, password strength, cookies, phishing, and computer viruses; understand the limitations of data management and how data-collection technologies work.

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9-12.EL.A.1

Actively assimilate and revise personal and career goals, select and manage current and emerging technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals.

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9-12.EL.B.1

Consistently engage in online social networks as a means to access and promote lifelong learning in collaboration with global peers.

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9-12.EL.C.1

Regularly revise their work habits and attitudes based on feedback from others and from functionalities embedded in digital tools to improve their learning process, and they select or creatively use technologies to share their learning in ways that are useful to others.

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9-12.EL.D.1

Successfully use a variety of existing technologies to develop criteria and identify new digital tools and resources from emerging technologies to accomplish a defined task with fluency and ease.

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9-12.GC.A.1

Use digital tools to interact with others to develop a richer understanding of different perspectives and cultures; publish electronic artifacts that communicate to a culturally diverse and global community.

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9-12.GC.B.1

Use collaborative technologies (live and recorded) to connect with global stakeholders including peers, not excluding other languages, experts, and community members, to learn about issues and problems or to gain a broader perspective; develop multiple viewpoints that may be electronically published and accessible to all audiences.

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9-12.GC.C.1

Learn project management roles on a team to meet goals, based on their knowledge of technology and content, as well as personal preference; goals in project, timelines and milestones, will be monitored with tools and shared globally.

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9-12.GC.D.1

Select and justify the effective collaborative technologies (live video conference, online forums, social media and other emerging communication methods) to investigate, develop, and publish solutions related to local and global issues.

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9-12.GC.D.2

Understand that digital tools such as blogs and social media can be used to crowd source, crowd fund, and mobilize a community toward a goal.

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9-12.ID.A.1

Engage in a design process and employ it to inquire and analyze, generate ideas, create innovative products or solve authentic problems, and evaluate the process to revise if needed.

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9-12.ID.B.1

Creatively use digital tools to support a design process and expand their understanding to identify constraints, trade-offs, and to weigh risks.

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9-12.ID.C.1

Engage in a cyclical design process to inquire and analyze, develop ideas, test, and revise prototypes, presenting finished products and best practices learned during the development.

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9-12.ID.D.1

Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.

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9-12.KC.A.1

Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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9-12.KC.B.1

Evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources in the school and career setting.

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9-12.KC.C.1

Curate information from digital resources, including online databases and catalogs, for research using a variety of tools and methods to create collections of artifacts that support their learning and career goals.

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9-12.KC.D.1

Explore real-world issues and problems through inquiry and analysis, develop ideas, actively create solutions for them, and evaluate and revise through the use of digital tools.

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